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François-Philippe L. Gauvin
François-Philippe L. Gauvin
Environment Artist
Québec, Canada

Summary

I am a passionate 3D environment artist ready for challenging projects! With the production of multiple AAA titles under my belt, I have experience with modeling workflows, texture creations as well as modular set creation and world building.

Please check out my LinkedIn for more information.

Skills

Character ModelingDigital SculptingProp ModelingEnvironment ModelingTexturingHigh-poly ModelingLevel ArtWorld Building

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Immortals Fenyx Rising
    • Year
      2020
    • Role
      Character Artist
    • Company
      Ubisoft Quebec
    • Video Game
      Assassin's Creed Odyssey
    • Year
      2018
    • Role
      Landscape Artist
    • Company
      Ubisoft Quebec
    • Video Game
      For Honor
    • Year
      2016
    • Role
      Level Artist
    • Company
      Ubisoft Quebec
    • Video Game
      Assassin's Creed Syndicate
    • Year
      2015
    • Role
      Level Artist
    • Company
      Ubisoft Quebec

Experience

  • Environment Artist at Yellow Brick Games
    Canada
    December 2021 - Present

  • Character Artist at Ubisoft Quebec
    Quebec, Canada
    February 2020 - October 2021

  • Props Modeler at Ubisoft Quebec
    Quebec, Canada
    January 2019 - January 2020

  • Level Artist at Ubisoft Quebec
    Québec, Canada
    January 2015 - January 2019

  • 3D Artist Intern at Academia Summer School at Ubisoft Montreal
    Montréal, Canada
    May 2014 - June 2014

    3D artist in a 7 weeks production for the winning game prototype from Ubisoft Montreal Academia Game Lab competition.