On Eternal Strands, we concepted crystalline-like growths that fed on magical gas. Following an epic magical surge, their growths accelerated to pierce through the landscape in impressive natural formations. I was responsible for translating the concepts by making a versatile kit that we would use throughout the game. I started by creating proxy tests, then did a well-defined sculpt pass that our outsource partners then polished. Here I present a selection of the modules I created with an example of the type of formation we were able to make with it. It was a very fun challenge to figure out!
AD : Sebastien Primeau
Concept : Maxime Desmettre
Shaders : Félix Caouette